![]() The reward is technically great, but it's not even remotely going to offset the investment required. The main problem for me isn't necessarily that the enemy boosts are ludicrously high, it's that defense is far too inefficient to build. There are no valid solutions in this way, either the change is drastic (as expected here) and players will drop the novelty, or it is minimal and serves no purpose.Īt the point where the game is, the only solution to obtain balanced functions is to release a completely redesigned version 2, implemented little by little in new worlds. ![]() It's totally illogical, especially since levels 1 to 4 are not concerned, and it necessarily displeases players who have shaped their cities for years. ![]() So they came up with the idea of using city defense bonuses for this level 5 expedition, and the result is a change that happens like a hair in the soup. The creation of the arena was used to try to put the defense back in operation, but it failed. It is also to compensate that galata was created: impossible to defend so we block looting. With the evolutions the defense of the city (which has always been bad) has become totally useless. On other occasions I have already written that the problems with FoE come from the fact that it has become a pile of novelties that go badly together.
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